review

Outlaw Star Episode 20 – NEPPU! SHIPPU! CRYBUSTER!

Points to you if you understood the reference of my article title without researching and why I used it.

Holy shit, this episode is fucking adorable, and also perhaps now either the second or third best in the series. We had yet to get to Jim in terms of character development in this series, with most of his role being in support and foil to Gene’s scattershot ambitions. But now, with only six episodes left we get one, and boy does it not disappoint. Why is that really?

Otaku Evolution Episode 111 - Coyote Ragtime Show

In this episode, wherein I spent a lot of time on that bookend material probably nobody appreciates (and likely because a lot of it is a callback to a long since deceased comic strip I did), I take on the 2006 action-scifi title, Coyote Ragtime Show! It's pretty much cut from the same cloth as similar shows (that were out of vogue by the time this came out), just not the best part of that cloth. Still, it's good for at least one watch, has some poignant moments, and gothic lolita robots with guns. Who can ask for more? Everybody, but watch this anyway.
 
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Outlaw Star Episode 19 – The Pilot Through the Backdoor

Meddling backdoor pilots. One minute you’ve a fantastic hangar of great aircraft, next minute some pilot sneaks through the backdoor, hijacks one of them for a joyride. Sometimes, the pilot does a good job and makes great use of your work. Other times, he crashes and leaves a hot, thick, mess on your runway that takes quite a bit of time to clean up. The things that happen when somebody comes behind your back and does things without your consent…

…Semen.

Otaku Evolution Episode 110 - 801 T.T.S. Airbats

What happens when you take Patlabor, switch the robots to planes, reverse the male-to-female ratio, and file off the serial number? Well, you'd probably still get something a bit better than 801 TTS Airbats, which, while having excellent aerial scenes, and some character potential, falls somewhat short of the runway. But hey, more Penguinopolis Mk II stuff in this video, so you can enjoy that, at least.
 
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Outlaw Star Episode 18 – Ctarl-Alt-Delete (Or: Do The Muscle Hustle)

To sound like a broken record, how do you follow an episode that injected a shitton of adrenaline to the series and gives Gene an impetus to get his ass in gear?

Have him enter a big deal fighting tournament so Fred Luo can get out of marrying Space Ronda Rousey. Didn’t this happen already a few years back in… Wait, no. I… don’t think it’s really happened in any sortof space animu, at least anything like Outlaw Star.

Outlaw Star Episode 17 – The Ol’ McDougal Double Date

Well now. We are back to plot again, and more importantly, back to the McDougal brothers. It has been a five-episode absence for them in the series, and they come back in a big and satisfying way. It doesn’t look like they’re aligned with Hazanko and the Anten Seven at this juncture, but what we don’t know doesn’t hurt us in the slightest. More surprises are nice at this point.

Outlaw Star Episode 16 – Heifong VII Dragonite Treasure Futures

Because it not so much needs to be asked, but moreso because I want to: How do you follow an episode that injected a shitton of adrenaline to the series and gives Gene an impetus to get his ass in gear?

You have Gene and friends go on a salvaging expedition for some old man in another interpretation of a TV staple plot involving old men and the sea. Didn’t this just happen a few years ago in Space Dandy?

Outlaw Star Episode 15 – Wild West, Y2K Style

Ah, this is the episode with the scene bookending one of the original Toonami’s Outlaw Star promos back in the day. Personally, I like this tagline better than the reused “Time to roll the dice.” However, given my favourite tagline would not fit TOO much in 2018 than it would in 2000-ish, I guess it will have to do.

Even though, when one thinks about it, “time to roll the dice” wouldn’t make sense given how the original edit took great strides to censor out any allusion to gambling. I guess Gene and friends play some SD&SD (Space Dungeons & Space Dragons) inbetween jobs, which explains the use of dice.


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