Welp, we’re finally here. Granted it’s been a few weeks since Adult Swim premiered it for the first time on television after over a decade since the original series… but we’re finally here. Despite being part of a franchise television block that had Tenchi Muyo and went out of its way to give all their nude girls bathing suits, Outlaw Star’s “Hot Springs Planet Tenrei” didn’t get such treatment. This is strange given how the only real full frontal we get is some Aisha (I guess Ctarl-Ctarl breasts are okay cuz they aren’t human), and some bits of ass from hot lizard lady and a guest human character. Such shit seems to be fairly easy to edit give or take.
Author: Juu-kuchi
Outlaw Star Episode 22- Soap Drop Strut
That is a disappointed Aisha Face, because there wasn’t enough of her to go around this week.
Thankfully, this is not a disappointing episode.
So we have a prison break episode, I could’ve sworn I’ve seen something similar to this back in the old Toonami days, maybe involving a wayward youth with a ripped Polaroid picture. To save Melfina, Gene is transferred into a high-security prison on a gravity-heavy planet, and must find the one inmate who has the coordinates of the Galactic Leyline. It goes about as well as you’d expect when a protagonist goes into a prison to do something: conflict with the warden, fairly intense regimen of torture, the guest character is a bit of a pessimistic curmudgeon, but all turns out well in the end.
Outlaw Star Episode 21 – Space Ace in the Dragon’s Lair
The article title also fits for another reason; because Gene is a bit of a Dexter this episode, despite not ever being zapped by an in-series variation of the Infanto Ray.
You’d think with a pre-intro Jet Black narration like the one showcased here, this episode would be heavy on the space lore. However, lore does not figure into much of the drama this week. Instead, it is more a character study based on not only how the characters interact with one another at this point in the show, but how they reflect. It is not just Jim and Aisha having rapport, with the young genius being more an older sibling than the Ctarl-Ctarl, it is also (actually MOSTLY) Gene opining with Suzuka on his promise to Melfina many moons ago. I’m thankful the show got around to having a character or two notice Gene’s emotional distance with Melfina.
Outlaw Star Episode 20 – NEPPU! SHIPPU! CRYBUSTER!
Points to you if you understood the reference of my article title without researching and why I used it.
Holy shit, this episode is fucking adorable, and also perhaps now either the second or third best in the series. We had yet to get to Jim in terms of character development in this series, with most of his role being in support and foil to Gene’s scattershot ambitions. But now, with only six episodes left we get one, and boy does it not disappoint. Why is that really?
Is it because in one scene, there are four instances of Aisha Face? No, but it helps.
Outlaw Star Episode 19 – The Pilot Through the Backdoor
Meddling backdoor pilots. One minute you’ve a fantastic hangar of great aircraft, next minute some pilot sneaks through the backdoor, hijacks one of them for a joyride. Sometimes, the pilot does a good job and makes great use of your work. Other times, he crashes and leaves a hot, thick, mess on your runway that takes quite a bit of time to clean up. The things that happen when somebody comes behind your back and does things without your consent…
…Semen.
Anyway, this is the first time in Outlaw Star where the show delves into the third power of its universe: The Space Forces. Granted, the episode is based around Starwind and crew’s interaction with an entity INFLUENCED by the existence of the Space Force (or at least… its lack thereof on the frontier), but it is a delving into all the same. They are just about what you expect from some high-falootin’ space frontier show: by the books, brutal (sometimes in unnecessary ways), but at times noble in the high pursuit of space protection. It is kindof a shame we did not see them earlier in the animu, but their presence is welcome if a bit tardy. Worldbuilding is nice.
Outlaw Star Episode 18 – Ctarl-Alt-Delete (Or: Do The Muscle Hustle)
To sound like a broken record, how do you follow an episode that injected a shitton of adrenaline to the series and gives Gene an impetus to get his ass in gear?
Have him enter a big deal fighting tournament so Fred Luo can get out of marrying Space Ronda Rousey. Didn’t this happen already a few years back in… Wait, no. I… don’t think it’s really happened in any sortof space animu, at least anything like Outlaw Star.
However, like the space fishing trip before it, this wrestling episode is surprisingly endearing. Everybody is at their humourous best here, from Gene’s interactions with Fred, including him being quite aware of Fred’s preferences, to Fred himself aghast at the idea of heterosexual monogamy. It’s a nice way to kick off the episode and also as per usual builds upon Jet Black’s pre-intro narration.
Outlaw Star Episode 17 – The Ol’ McDougal Double Date
Well now. We are back to plot again, and more importantly, back to the McDougal brothers. It has been a five-episode absence for them in the series, and they come back in a big and satisfying way. It doesn’t look like they’re aligned with Hazanko and the Anten Seven at this juncture, but what we don’t know doesn’t hurt us in the slightest. More surprises are nice at this point.
The crux of this episode involves Melfina feeling rather glum about not going anywhere with her origin finding wish. You know things are getting a bit real if she wanders into some space church right after a grocery run and strikes up a conversation with the local clergy. This scene, coupled with Jet Black getting metaphysical in the prologue helps set the tone for one of two conflicts this week, and does a terrific job intriguing. However, despite Melfina uncertain of her faith in Gene’s problem, their interaction is absent from said crux. In fact, Gene and Melfina spend most of the episode separated from one another thanks to the McDougals.
Outlaw Star Episode 16 – Heifong VII Dragonite Treasure Futures
Because it not so much needs to be asked, but moreso because I want to: How do you follow an episode that injected a shitton of adrenaline to the series and gives Gene an impetus to get his ass in gear?
You have Gene and friends go on a salvaging expedition for some old man in another interpretation of a TV staple plot involving old men and the sea. Didn’t this just happen a few years ago in Space Dandy?
To our eternal relief, this episode is not as bad as it would seem, and doesn’t deflate the momentum of last week TOO MUCH (in fact, the way the episode is carried makes it seem like last week didn’t happen at all). One, Gene and Jim are both motivated towards the job, instead of Gene being dismissive and Jim being frustrated by such. Two, the captain is a charming enough curmudgeon thanks to his design and the creative adaptation of his English dub dialogue. Three, it gives Gene perspective on what it means to be an Outlaw, despite not being TOO related to the overall Galactic Leyland. And Four?
Outlaw Star Episode 15 – Wild West, Y2K Style
Ah, this is the episode with the scene bookending one of the original Toonami’s Outlaw Star promos back in the day. Personally, I like this tagline better than the reused “Time to roll the dice.” However, given my favourite tagline would not fit TOO much in 2018 than it would in 2000-ish, I guess it will have to do.
Even though, when one thinks about it, “time to roll the dice” wouldn’t make sense given how the original edit took great strides to censor out any allusion to gambling. I guess Gene and friends play some SD&SD (Space Dungeons & Space Dragons) inbetween jobs, which explains the use of dice.
Outlaw Star Episode 14 – Mighty Bomb Hack
I think the celebration is too early for my continuing onward of this show, but the sentiment is appreciated.
So after the rather amusing diversion that was last week, this week tries its luck in a tense affair. An innocuous tugboat job for Gene, Jim, and Melfina is hacked and hijacked by a terrorist group with a penchant for cartoonish theatrics and an over the top Mickey Mouse-esque mask. Attached to an advertising spaceship with a bomb in it, Gene and the gang have to beat the clock to not only get out of being blown up but also find out who is this ‘Cracker Jack’ and what’s his game?