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Batman & Robin Eternal #22 Review

This issue needed more Goliath.

Damian slaps the eldes chap when he’s tired of his rap, ‘cuz he won’t take that crap and would rather scrap with Cassie’s Pap, who’s a sap and gets thrown out through a gap, and that’s the hap, so shut your yap, and prepare to clap as the story is recapped, Harp and Cass are still kidnapped, and Mother springs her trap! All this in the twenty-second movement of DC’s weekly Batman symphony. Damian gets to be the Golden Child all the Morrison fans like him as, we see the (possible) end of an antagonist, and the gal pals on the outs share a tense moment. read more

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Otaku Evolution Season 3 – Coming This Week!

 

A new season of my chintzy, unwatched anime review video series, Otaku Evolution, is upon us, with new episodes starting this week! If you haven’t seen the show, please check it out in one or all the links below to my three(!) different hosts for the series. It’s essentially just me reviewing anime, but as a pixelated representation of myself living, roughly, in the world of my old OR: Side Story and Penguin Chronicles strips. Don’t worry if you don’t "get" the stuff with the pixels, it’s just for presentation purposes (though I do put a lot of effort in). Don’t forget to feed me hits, thumbs up, likes, shares, etc. read more

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Mobile Suit Gundam: Iron-Blooded Orphans Episode 23 – The one where Carta didn’t G-Chekketsu herself…

 

…Cuz she G-Wrekettsu’d herself with her actions today.

What I anticipated would be a fairly intense battle between Tekkadan and Carta’s remaining forces plus Galli-Galli and Ein turns out to be a big one-sided beatdown. Mirroring the third episode of the series, the third to last episode has a Gjallarhorn soldier seeking a fight with Tekkadan. However, whereas Crank sought them out to mitigate and/or stop any further slaughter, Carta has an honour issue. Yet due to her killing of Biscuit, nevermind the fact she is wasting Tekkadan’s time, she isn’t allowed to indulge in that battle to reclaim it. Instead she’s annihilated by Mika who cares not one whit for her feels. It’s kinda sad… but kinda deserved since she warrants no sympathy in their regard. It is only by the timely rescue by Galli-Galli in a revamped Kimaris that she lives… Maybe? Her eyes somewhat glaze over in her final scene, so it is hard to tell if she died really. It’s kinda Ein all over again. read more

Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 7: Stand and Final Assembly (Step 18 and 19)
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Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 7: Stand and Final Assembly (Step 18 and 19)

Welcome back to my multi-part review of Mechanicore’s 1/100 scale Tief Stürmer. In this section I’m going to talk about the stand and how things went assembling all the various components.

Review Menu:

Common Issues

This is a quick list of the common issues on the build. They apply pretty much across the board and pop up so much that I’d probably go crazy trying to specifically mention each time it occurs throughout the build.

  • Beware pegs and holes with fitment issues. Whenever inserting pegs watch to make sure that the peg actually fit. Quite often they’re too large for the hole they’re supposed to go into. This can be resolved by a properly sized drill bit (use an hand held driver instead of an electric one, or be very careful, to avoid going through the other side of the piece) or with a fine round metal file to widen it from the inside out.
  • Beware pieces who’s sprue connection often coexists with an important piece. In other words, runners have been connected to the pieces themselves in areas that are also happen to be connection points to other parts of the kit. Never cut flush with the plastic to get it off the runner (which you shouldn’t be doing anyway. For the second cut, make sure you check out the part and how it’s going used to make sure you don’t lop off something important.
  • Beware pieces with subtle flashing around the connection points. Connection points may have subtle flashing issues that result in a poor fit. If something doesn’t quite work like it should, make sure this is not the case before proceeding. Use of a hobby knife is recommended to clean these areas up.

Build Notes

  • There are quite a few piece that really should be glued into place. Since I intend to go back and paint I’m holding things together with masking tape.
  • Because I’m going back and repainting I’m not applying any of the metal detail parts at this point. When I finish the build, and add them, I’ll add any additional thoughts regarding their application to this review.

The Stand

The stand is rather well made to support the rest of the kit. It’s build from thick, semi-transparent black plastic. It’s nice and sturdy but you have to be careful when removing the pieces from the runners. Transparent plastic is generally more brittle than coloured plastic and more likely to have separation anxiety. That is, nub marks. Combine that with the added thickness of the pieces and you’ve got a recipe for some nasty nub marks. Don’t be wanker like I was rushing through construction, take your time and use a sharp hobby knife here. read more

Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 6: Rear Boosters and Booster Legs (Steps 13 through 16)
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Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 6: Rear Boosters and Booster Legs (Steps 13 through 16)

Welcome back to my multi-part review of the of Mechanicore’s 1/100 scale Tief Stürmer. In this section I’m going to cover the rear boosters which consists of two large units that are incorporated in the legs and two smaller units that come out of the back.

Review Menu:

Common Issues

This is a quick list of the common issues on the build. They apply pretty much across the board and pop up so much that I’d probably go crazy trying to specifically mention each time it occurs throughout the build. read more

Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 5: Arms, I-Field Generator, and Secondary Gun (Steps 10, 11, 12, and 17)
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Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 5: Arms, I-Field Generator, and Secondary Gun (Steps 10, 11, 12, and 17)

Welcome back to my multi-part review of the of Mechanicore’s 1/100 scale Tief Stürmer. In this section I’m going to discuss the arms, rifle, and I-Field generator.

Review Menu:

Common Issues

This is a quick list of the common issues on the build. They apply pretty much across the board and pop up so much that I’d probably go crazy trying to specifically mention each time it occurs throughout the build.

  • Beware pegs and holes with fitment issues. Whenever inserting pegs watch to make sure that the peg actually fit. Quite often they’re too large for the hole they’re supposed to go into. This can be resolved by a properly sized drill bit (use an hand held driver instead of an electric one, or be very careful, to avoid going through the other side of the piece) or with a fine round metal file to widen it from the inside out.
  • Beware pieces who’s sprue connection often coexists with an important piece. In other words, runners have been connected to the pieces themselves in areas that are also happen to be connection points to other parts of the kit. Never cut flush with the plastic to get it off the runner (which you shouldn’t be doing anyway. For the second cut, make sure you check out the part and how it’s going used to make sure you don’t lop off something important.
  • Beware pieces with subtle flashing around the connection points. Connection points may have subtle flashing issues that result in a poor fit. If something doesn’t quite work like it should, make sure this is not the case before proceeding. Use of a hobby knife is recommended to clean these areas up.

Build Notes

  • There are quite a few piece that really should be glued into place. Since I intend to go back and paint I’m holding things together with masking tape.
  • Because I’m going back and repainting I’m not applying any of the metal detail parts at this point. When I finish the build, and add them, I’ll add any additional thoughts regarding their application to this review.

Arms

The arms are pretty basic. Aside from the shoulders, they’re pretty much ripped straight from the original MG S-/Ex-S Gundam. Now pointless transformation gimmicks and all. The TS does come with fully articulating hands, which is good, but no support for notched weapons, which is bad. read more

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Lupin III (2015) Episode JP 22 (Italy 24) Review

“I’m Going to Get You, Lupin”

*****SPOILERS*****

Synopsis: Rebecca Rosellini is determined to steal Lupin III! Challenging Lupin, she springs trap after trap to capture and claim our sideburned stealer. Lupin is nonplussed by the matter, as he has his own mission, and is breaking into a secession of tanks to obtain a certain bill. However, Rebecca’s snares become increasingly elaborate, and Lupin may actually be caught! Will Rebecca collect the ultimate prize? Hail to the thief in this competition where even a safe isn’t very safe! read more

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Lupin III (2015) Episode JP 21 (Italy 22) Review

“From Japan With Love”

*****SPOILERS*****

Synopsis: Lupin jets off to Japan when it seems like Fujiko’s in danger, but as usual, it’s a ruse by her to get him to steal something for her. Unexpectedly, however, it turns out the ruse is on her as well, because it was all a trap by Detective Ackechi Holmes Kousuke to capture Lupin without her knowledge! While Lupin is in captivity, Fujiko scrambles to correct her mistake and prove that underestimating her is a mistake! It’s a contest of deception as the woman called Fujiko Mine shows she’s every bit as formidable as the man who loves her! read more

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Mobile Suit Gundam: Iron-Blooded Orphans Episode 22 – Second Pit Stop on the Road to Renewed Strength and Promise

In an episode where it could’ve been all about how everybody mourns Biscuit, the show eschews a kind of tragedy voyeurism in showcasing their emotional turmoil. This is reflected within the show through Yukinojo advising Merribit not to distract them, and let them hash it out on their own. Tis a different reality than my expectation somebody like Mika is gonna need a hugout because of last week’s death.

What is shown instead is TWICE as better as any of my predictions of Mika’s character. He isn’t the Simon or Brandon Heat I anticipated he would be, and his fealty to Orga continues its reveal of not being a thoughtless endeavour. More importantly, his confrontation with Orga at the end unveils how he KNOWS his influence on Orga as an individual, leveraging the most important promise of show to pull the guy out of his funk. In short, Mika forces Orga to be cool. Yeah, it could be said this kind of psychological play by Mika could be used negatively, but then again, this is Mika. His intervention is timely too, for I believe this is the first time since the second half began him and Orga had a meaningful moment together. With Biscuit gone, Orga might need that sturdy foundation who is Mikazuki Augus. read more

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Batman & Robin Eternal #21 Review

What a tragedy… now she can’t see Batman v Superman in theaters this March!

 

Mother, who’s hoary, has one gory back story, and how she became predatory makes Batman take inventory, all in this twenty-first installment of DC’s weekly Batman serial. The entire issue takes place in the past, whether it be Bruce following up on his encounter with Mother or the new villain’s background being told to him by some one she “helped”. And from this we see the parallel between Batman and his foe and the very different, yet similar directions they took. We also get some pretty solid art from Tony S. Daniel, making the story more palatable. read more