Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 7: Stand and Final Assembly (Step 18 and 19)
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Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 7: Stand and Final Assembly (Step 18 and 19)

Welcome back to my multi-part review of Mechanicore’s 1/100 scale Tief Stürmer. In this section I’m going to talk about the stand and how things went assembling all the various components.

Review Menu:

Common Issues

This is a quick list of the common issues on the build. They apply pretty much across the board and pop up so much that I’d probably go crazy trying to specifically mention each time it occurs throughout the build.

  • Beware pegs and holes with fitment issues. Whenever inserting pegs watch to make sure that the peg actually fit. Quite often they’re too large for the hole they’re supposed to go into. This can be resolved by a properly sized drill bit (use an hand held driver instead of an electric one, or be very careful, to avoid going through the other side of the piece) or with a fine round metal file to widen it from the inside out.
  • Beware pieces who’s sprue connection often coexists with an important piece. In other words, runners have been connected to the pieces themselves in areas that are also happen to be connection points to other parts of the kit. Never cut flush with the plastic to get it off the runner (which you shouldn’t be doing anyway. For the second cut, make sure you check out the part and how it’s going used to make sure you don’t lop off something important.
  • Beware pieces with subtle flashing around the connection points. Connection points may have subtle flashing issues that result in a poor fit. If something doesn’t quite work like it should, make sure this is not the case before proceeding. Use of a hobby knife is recommended to clean these areas up.

Build Notes

  • There are quite a few piece that really should be glued into place. Since I intend to go back and paint I’m holding things together with masking tape.
  • Because I’m going back and repainting I’m not applying any of the metal detail parts at this point. When I finish the build, and add them, I’ll add any additional thoughts regarding their application to this review.

The Stand

The stand is rather well made to support the rest of the kit. It’s build from thick, semi-transparent black plastic. It’s nice and sturdy but you have to be careful when removing the pieces from the runners. Transparent plastic is generally more brittle than coloured plastic and more likely to have separation anxiety. That is, nub marks. Combine that with the added thickness of the pieces and you’ve got a recipe for some nasty nub marks. Don’t be wanker like I was rushing through construction, take your time and use a sharp hobby knife here. read more

Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 6: Rear Boosters and Booster Legs (Steps 13 through 16)
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Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 6: Rear Boosters and Booster Legs (Steps 13 through 16)

Welcome back to my multi-part review of the of Mechanicore’s 1/100 scale Tief Stürmer. In this section I’m going to cover the rear boosters which consists of two large units that are incorporated in the legs and two smaller units that come out of the back.

Review Menu:

Common Issues

This is a quick list of the common issues on the build. They apply pretty much across the board and pop up so much that I’d probably go crazy trying to specifically mention each time it occurs throughout the build. read more

Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 5: Arms, I-Field Generator, and Secondary Gun (Steps 10, 11, 12, and 17)
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Mechanicore – Tief Stürmer/Deep Striker Kit Review Part 5: Arms, I-Field Generator, and Secondary Gun (Steps 10, 11, 12, and 17)

Welcome back to my multi-part review of the of Mechanicore’s 1/100 scale Tief Stürmer. In this section I’m going to discuss the arms, rifle, and I-Field generator.

Review Menu:

Common Issues

This is a quick list of the common issues on the build. They apply pretty much across the board and pop up so much that I’d probably go crazy trying to specifically mention each time it occurs throughout the build.

  • Beware pegs and holes with fitment issues. Whenever inserting pegs watch to make sure that the peg actually fit. Quite often they’re too large for the hole they’re supposed to go into. This can be resolved by a properly sized drill bit (use an hand held driver instead of an electric one, or be very careful, to avoid going through the other side of the piece) or with a fine round metal file to widen it from the inside out.
  • Beware pieces who’s sprue connection often coexists with an important piece. In other words, runners have been connected to the pieces themselves in areas that are also happen to be connection points to other parts of the kit. Never cut flush with the plastic to get it off the runner (which you shouldn’t be doing anyway. For the second cut, make sure you check out the part and how it’s going used to make sure you don’t lop off something important.
  • Beware pieces with subtle flashing around the connection points. Connection points may have subtle flashing issues that result in a poor fit. If something doesn’t quite work like it should, make sure this is not the case before proceeding. Use of a hobby knife is recommended to clean these areas up.

Build Notes

  • There are quite a few piece that really should be glued into place. Since I intend to go back and paint I’m holding things together with masking tape.
  • Because I’m going back and repainting I’m not applying any of the metal detail parts at this point. When I finish the build, and add them, I’ll add any additional thoughts regarding their application to this review.

Arms

The arms are pretty basic. Aside from the shoulders, they’re pretty much ripped straight from the original MG S-/Ex-S Gundam. Now pointless transformation gimmicks and all. The TS does come with fully articulating hands, which is good, but no support for notched weapons, which is bad. read more

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Lupin III (2015) Episode JP 22 (Italy 24) Review

“I’m Going to Get You, Lupin”

*****SPOILERS*****

Synopsis: Rebecca Rosellini is determined to steal Lupin III! Challenging Lupin, she springs trap after trap to capture and claim our sideburned stealer. Lupin is nonplussed by the matter, as he has his own mission, and is breaking into a secession of tanks to obtain a certain bill. However, Rebecca’s snares become increasingly elaborate, and Lupin may actually be caught! Will Rebecca collect the ultimate prize? Hail to the thief in this competition where even a safe isn’t very safe! read more

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Lupin III (2015) Episode JP 21 (Italy 22) Review

“From Japan With Love”

*****SPOILERS*****

Synopsis: Lupin jets off to Japan when it seems like Fujiko’s in danger, but as usual, it’s a ruse by her to get him to steal something for her. Unexpectedly, however, it turns out the ruse is on her as well, because it was all a trap by Detective Ackechi Holmes Kousuke to capture Lupin without her knowledge! While Lupin is in captivity, Fujiko scrambles to correct her mistake and prove that underestimating her is a mistake! It’s a contest of deception as the woman called Fujiko Mine shows she’s every bit as formidable as the man who loves her! read more

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Mobile Suit Gundam: Iron-Blooded Orphans Episode 22 – Second Pit Stop on the Road to Renewed Strength and Promise

In an episode where it could’ve been all about how everybody mourns Biscuit, the show eschews a kind of tragedy voyeurism in showcasing their emotional turmoil. This is reflected within the show through Yukinojo advising Merribit not to distract them, and let them hash it out on their own. Tis a different reality than my expectation somebody like Mika is gonna need a hugout because of last week’s death.

What is shown instead is TWICE as better as any of my predictions of Mika’s character. He isn’t the Simon or Brandon Heat I anticipated he would be, and his fealty to Orga continues its reveal of not being a thoughtless endeavour. More importantly, his confrontation with Orga at the end unveils how he KNOWS his influence on Orga as an individual, leveraging the most important promise of show to pull the guy out of his funk. In short, Mika forces Orga to be cool. Yeah, it could be said this kind of psychological play by Mika could be used negatively, but then again, this is Mika. His intervention is timely too, for I believe this is the first time since the second half began him and Orga had a meaningful moment together. With Biscuit gone, Orga might need that sturdy foundation who is Mikazuki Augus. read more

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Batman & Robin Eternal #21 Review

What a tragedy… now she can’t see Batman v Superman in theaters this March!

 

Mother, who’s hoary, has one gory back story, and how she became predatory makes Batman take inventory, all in this twenty-first installment of DC’s weekly Batman serial. The entire issue takes place in the past, whether it be Bruce following up on his encounter with Mother or the new villain’s background being told to him by some one she “helped”. And from this we see the parallel between Batman and his foe and the very different, yet similar directions they took. We also get some pretty solid art from Tony S. Daniel, making the story more palatable. read more

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Mobile Suit Gundam: Iron-Blooded Orphans Episode 21 – Sun, Sand, and Shellshock

 

SPOILERS AHOY!

It seems wholly fitting I named the title of my article last week as the “Wrong Kind of Soggy Biscuit.” Cuz it turns out the reason it was all soggy was because of all the blood.

Now we are at the major flashpoint for Tekkadan, and like Fumitan’s death for Kudelia, Biscuit’s death for our wayward heroes will shake the foundation to their very core and (most definitely) renew their conviction. It’s a remarkably well-done death and uses the old cadences of how important characters in Gundam die to great effect. You know the one, either last episode or episodes before the character is at a physical or moral impasse regarding current events, then the episode spends its time focusing on the character, showing him eager  to set things right and help his comrades. Then the moment happens, and they’re revealed to be in a position of great distress, the shock comes and you’re wondering if that person will survive. Biscuit takes a blow from Carta Issue in order to defend Orga, and his final scenes are him pinned to the wreck of a mobile worker. I’m thinking, “Nooooo, it can’t be. But at least it’s only his legs. Maybe he’ll be in a wheelchair—“ read more

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Lupin III (2015) Episode JP 20 (Italy 21) Review

“To Hear You Sing Again”

*****SPOILERS*****

Synopsis: A Fiat 500 “Topolino” that was owned by singer Nora Anita is stolen by none other than Lupin III! The singer is close to death and her husband simply wanted to get rid of it, but the broker insists no harm come to it in any attempt to recover it, hindering Inspector Zenigata. Lupin has partnered with Fujiko to fence the car, but all is not as it seems, and a romantic Lupin may have his own reasons for stealing it. On the road of time, can fond memories keep the motor running? Lupin goes on a drive singing “Let’s Go For A Walk” in this mellow but emotional new caper! read more

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Batman & Robin Eternal #20 Review

Dick snapped and finally murdered the characters that don’t fucking matter.

Master plans, eyes on hands, and the Son of Batman, in this twentieth issue of DC’s weekly Batman feature. The Battle of St. Hadrian’s continues as now even kids not even enrolled converge on the school to kill our heroes, and Dick and Cass have to handle a wild Harper, enraged and afraid by a combination of fear gas and the revelation her friend killed her mom. Helena has had just about enough of David Cain, Jason gives a little motivational speech, Tim tries to get a grip, Poppy has a fire whip, and a new player enters! read more